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 The Plague Doctors

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Captein
Caravan Guard


Posts: 69
Join date: 2011-12-26
Location: Zee Forums

PostSubject: The Plague Doctors   Tue Jan 03, 2012 5:53 am

Goals & Behavior

Their Goal is to help the citizen of the Metro to survive. This is either accomplished by attacking bandit groups, taking out mutant nests or simply helping a child find it's parents. They behave friendly to everything that doesnt need to be killed.

Behavior:

Polis - Friendly

Independant Stations - Friendly

Mutants - Neutral, only hostile when provocated or told

Bandits - Hostile

Equipment & Weaponry

Their equipment is rather poor, but due to the fact that they do not use a currency in the faction (Take what you need), they keep earning more things - either by raiding bandits, or by donations from those they helped.

[OOCly, this means that the equipment will be whatever the members of the faction find, during events or regular scavenging]

Structure & Authority

There is a simple structure - Leader, Co-Leader, Member.
There is no such thing as 'Rookie', mainly because they observe their possible members for a long while.
The authority is strict about crime, those who commit it will be banished from the group, and marked 'Neutral', and in bad cases, 'Hostile'. They are also told to give back everything they took, excluding food. The only things they get to keep are their clothes, and a flashlight. Armor and so on will be given back, and because they are nomads, it can be deadly for them to leave.

Recruitment

They observe people for a long time, before making a choice. They do, however, not find every good soul in the Metro, but they will keep trying. However, they are, and will always be, low on men, as they do not accept those who commited a crime.

_________________________________
Sgt. Cole Ryan
Alive

FleetCom. David Rothe
Alive

FleetCom. Alexander Degtyarev
Alive
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http://steamcommunity.com/id/SgtSheep
 

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