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Termy Beam Breaker

Posts: 28 Join date: 2011-12-26 Location: England
 | Subject: Model lookout. Tue Dec 27, 2011 11:47 am | |
| Suggestion - Title :: Model or outfits for starting characters
Suggestion Description :: A group of player models that can be chosen for new players (same as citizens) We should have the rebel suit aswell as they look scavenged.
Reason for Suggestion/How it will help: More variation to new players or normal characters.
Content/Link: Model |
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Termy Beam Breaker

Posts: 28 Join date: 2011-12-26 Location: England
 | Subject: Another model Tue Dec 27, 2011 11:58 am | |
| Suggestion - Title Buggy's (For later use when we get outside)
Suggestion Description: A few cool buggy's.
Reason for Suggestion/How it will help: Get around a map, if we change to a bigger outside one. (Hard to obtain) Maybe there'd be a factoon that you can hire them off or something.
Content/Link: Buggy Model |
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Termy Beam Breaker

Posts: 28 Join date: 2011-12-26 Location: England
 | Subject: Re: Model lookout. Tue Dec 27, 2011 1:11 pm | |
| Suggestion - Title Weapons for the server.
Suggestion Description: So we can kill stuff.
Reason for Suggestion/How it will help: To add fearRP and PvP or PvE.
Content/Link: Weapon |
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StarJerkins The Artistic Owner

Posts: 43 Join date: 2011-12-26 Location: Nearby Polis
 | Subject: Re: Model lookout. Tue Dec 27, 2011 2:55 pm | |
| | Termy wrote: | Suggestion - Title :: Model or outfits for starting characters
Suggestion Description :: A group of player models that can be chosen for new players (same as citizens) We should have the rebel suit aswell as they look scavenged.
Reason for Suggestion/How it will help: More variation to new players or normal characters.
Content/Link: Model |
That is why we will use TnB models (and some headhacks), we will give the players more models to pick from (We'd proabably have about 20+ models, so no worries about clone character models).
| Termy wrote: | Suggestion - Title Weapons for the server.
Suggestion Description: So we can kill stuff.
Reason for Suggestion/How it will help: To add fearRP and PvP or PvE.
Content/Link: Weapon |
I have considered to possibly use Firearms Source Pack weapons, but the problem is they are not that Metro-ish, but of course I heavn't read the books.
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Captein Caravan Guard

Posts: 69 Join date: 2011-12-26 Location: Zee Forums
 | Subject: Re: Model lookout. Tue Dec 27, 2011 3:57 pm | |
| | StarJerkins wrote: | I have considered to possibly use Firearms Source Pack weapons, but the problem is they are not that Metro-ish, but of course I heavn't read the books.
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About the books, the Metro weaponry is CLOSE to the one in the game. However, Revolvers are very rare, and for the richer people (As one costs about 80+ bullets, if I remember, while a normal Makarov or Tokarev costs 30 - 40.). And, if we spawn loot in the Map, we should make it dangerous to get to, so it's a suicide when you see someone leaving the station with nothing but his hands, and a gas mask.
About the gas masks - We should leave them atleast that part, but watch them when they get to the surface. If they forgot to /me the gas mask, we'll remind them with a friendly /it, as in...
**Boris Mikhailovic climbs the ladder, and looks around as he reaches the surface. /it He starts to cough, and begins to suffocate because he forgot his gas mask.
In extreme cases, we can do it via /ev...
**Boris Mikhailovic climbs the ladder, and looks around as he reaches the surface for the tenth time. /ev Since he was exposed to the deadly radiation too often without protection, he begins to suffocate, and gets a mild radiation poisoning.
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Niko Administrator

Posts: 26 Join date: 2011-12-27
 | Subject: Re: Model lookout. Tue Dec 27, 2011 10:00 pm | |
| I don't really see it being possible to exit the metro in the current map. I could get to work on a custom made map and I do plan to, but even then, I'd rather use resources to make a pretty and detailed enterior than make buildings/etc. for the wasteland above. |
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genxer250 Merchant

Posts: 52 Join date: 2011-12-31 Age: 13 Location: belguim
 | Subject: Re: Model lookout. Sun Jan 01, 2012 12:18 am | |
| | StarJerkins wrote: | but of course I heavn't read the books.
| WAIT IT WAS ORIGINALY A BOOK? (i havent played the game) |
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StarJerkins The Artistic Owner

Posts: 43 Join date: 2011-12-26 Location: Nearby Polis
 | Subject: Re: Model lookout. Sun Jan 01, 2012 10:55 am | |
| Yes Genxter, it was a book before and then they made the game. The game does not follow the books canon fully, but I've only heard this from the other players.
Also, at Niko's comment. I fully agree, we could have places where you could see to the outside, but personally I'd perfer if we focus on the interior as the outside wasteland would take a large amount of resources. |
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Niko Administrator

Posts: 26 Join date: 2011-12-27
 | Subject: Re: Model lookout. Wed Feb 08, 2012 10:03 pm | |
| I found some casual civvies, not sure they could be used but have a look:
http://www.facepunch.com/threads/1161973 |
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genxer250 Merchant

Posts: 52 Join date: 2011-12-31 Age: 13 Location: belguim
 | Subject: Re: Model lookout. Fri Feb 10, 2012 3:10 pm | |
| looks good _________________________________ -regards the guy that just typed this my characters Genxer Trefks my textRP characters Sgt.Ian De Smet MG.Fred 'boomer' Rednick
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